Touching is Believing

Touching is Believing is an analysis of data collected from a game played through five different interfaces. The game is a simple tile-based game similar to “Whac-A-Mole”, where the player must hit targets as they appear on-screen. The collected data places particular emphasis in the areas of speed and accuracy of input.

There are many types of interface available. This project looks at touch screen, physical, and more traditional interfaces such as mouse

and keyboard. The amount of research into the relationship between performance and user preference is quite limited. Thus, the aim of this project is to collect user input data and document resultant patterns as they emerge. The developed prototypes allow for capture of user input metrics across a variety of interfaces.

The interfaces used in this research are keyboard, mouse, WACOM tablet, touch screen, and Arduino. These prototype implementations show the differences in performance and user preferences between the five interfaces.

Contact information:
Steven Hamilton